#pragma once
#include "SDL.h"
#include "MediaLoader.h"

class Assets
{
public:
	~Assets(void);

	static SDL_Texture* player;
	static SDL_Texture* background;
	static SDL_Texture* atlas;
	static SDL_Texture* trees;

	static void Release();
	static bool LoadAssets(void);

	static MediaLoader media;
private:
	Assets(void);
};
